Resume.zip (Contains .sxw)
Resume.zip (Contains .doc)
|
Greg Kohne
programmer
|
4513
148th Ave. NE, Apt. MM101
(425)-869-2803
Bellevue,WA, 98007
gkohne@digipen.edu
|
Education:
Bachelor
of Science, Real-Time Interactive Simulation
(Computer
Science)
Digipen
Institute of Technology (2002-2006)
Technical Experience:
- Computer
languages: C/C++(5years), Z80 assembly with Gameboy Color, HTML(1
year)
- C/C++
projects: Memory manager, hash table, 2d level editor,
inheritance, sorting, 3d level loader
- Networking:
reliable UDP/TCP(1 year)
- Graphics:
Direct3D(2 years), OpenGL(1 year), BSP Tree, occluder,ray
caster,bi-linear interpolation
, particle effects, and the graphics
pipeline
- Math:
(1 year) Linear Algebra/3D math, (1 year)Calculus, and Bezier
spline curves
- Miscellaneous:
Microsoft Visual Studio .NET (2 years)
- AI:
3D flocking (1 year), Heirarchical Statemachine AI with A* path
finding (1 year)
Completed Student Projects and Accomplishments:
Epicenter
(3D first person game, DirectX,
team of 3): AI Programmer
- AI:
3D flocking and variations, heirachical
state machine utilizing A* pathfinding
-
Design:
Wrote game design document, created all fully animated animal
models
-
Graphics:
Pixel shader effects using High Level Shader Language version 1.1
System
Chaos (3d third person game,
DirectX, team of 4): Network
Programmer
-
Design:
Wrote game design document for game, created first level in Hammer
level editor
-
Asthetics: Smoke particle effect,
and music composition
-
Networking:
Server/Client implementation using reliable UDP for multiplayer
Four
Reborn (2D side-scroller game,
DirectX, team of 5): Tool Programmer
- Level
editor: Implementation and design in windows GDI
- Level
design: Design and creation of several levels
3D
Level Loader
(2D side-scroller game, OpenGL):
Designer/Programmer
- Frame
work: Full design and implementation
- Graphics:
Rendering of all game objects
- AI:
3D Flocking
- Physics:
Bridges
DeCasteljau
Visualization Tool and Project Programmer
(2D
Spline-curve manipulation program, windows GDI):
- Full
design and implementation
Highlights:
- Programmed
successfully for five different games at Digipen Institute of
Technology,
as well as various independent programming
projects.
- Great team works skills, communication, and ability to work with programmers
of different skill elvels on varied teams.
- Always make sure to write optimized, robust, thoroughly tested and scalable code.
- Ability to develope clean abstractions and interfaces.
- A passion for games!